From Wikipedia, the free encyclopedia


Game studies
Game design
Video game design
Design
Game
Gamification
Tabletop game
Casino game
Video game
Role-playing game
Simulation
Game theory
Probability
Artificial intelligence
Mathematical optimization
Metadesign
Gambling
Board game
Chess
Go (game)
Pachisi
Backgammon
Mahjong
Mancala
Pick-up sticks
Folk process
Generala
Yacht (dice game)
Yatzy
Yahtzee
Taboo (game)
Balderdash
Pictionary
Time's Up! (game)
Parlour game
Association football
Baseball
Basketball
Playing card
Card game
Wargaming
Miniature wargaming
Poker dice
Frisbee
Disc golf
Ultimate (sport)
Personal computer
PC game
Video game console
Smartphone
Mobile game
Pong
Table tennis
Anthropology
Decision-making
Mathematical model
Decision theory
Zero-sum game
Umbrella term
Player (game)
Utility
Solution concept
Strategy (game theory)
Economic equilibrium
Gameplay
Ball game
Rugby football
Cricket
Play money
Hide-and-seek
Tag (game)
Auto racing
Race track
Game mechanics
Balance (game design)
House rule
Meta
Catan
Checkmate
Monopoly (game)
Cooperative game theory
Luck
Game of skill
Wrestling
Tug of war
Hopscotch
Shooting sport
Horseshoes
Draughts
Strategy game
Arimaa
Tic-tac-toe
Game of chance
Blackjack
Roulette
Snakes and Ladders
Rock–paper–scissors
Dice
American football
Tiddlywinks
Poker
Trick-taking game
Risk (game)
Carcassonne (board game)
Learning through play
Cognition
Self-confidence
Scaffolding
Iteration
Collectible card game
Video game artist
Video game development
Visual arts
Pitch (filmmaking)
License
Intellectual property
Royalty payment
Storyboard
Focus group
Game testing
Software testing
Quality control
Software bug
Computing
Abstract strategy game
List of chess variants
Victorian era
Puritans
Devil
The Landlord's Game
Eurogame
Alan R. Moon
The Boston Globe
Mihaly Csikszentmihalyi
Flow (psychology)
Kickstarter
3D printing
Warhammer 40,000
Tarot
Suit (cards)
Go Fish
Rummy
Dominoes
Magic: The Gathering
Patience (game)
Board wargame
Scrabble
Contract bridge
Hanabi (card game)
List of dice games
Shahr-e Sukhteh
Independence (probability theory)
Can't Stop (board game)
Proposition bet
Michael Shackleford
John Grochowski
Slot machine
Croupier
Pit manager
Advantage gambling
List of role-playing game designers
Campaign setting
Character creation
Role-playing game system
Gamemaster
Role-playing game theory
Worldbuilding
Dice pool
Fictional universe
Characterization
Level design
Software design description
Game design document
Human–computer interaction
Game feel
Kriegsspiel (wargame)
Military doctrine
Military strategy
Military tactics
Opposing force
Play (activity)
Charles Darrow
Plan (drawing)
Convention (norm)
Blueprint
Engineering drawing
Business process
Circuit diagram
Pattern (sewing)
Pottery
Engineering
Management
Software development
Graphic design
Aesthetics
Functionalism (architecture)
Research
Thought
Physical model
Problem solving
Clothing
Graphical user interface
Skyscraper
Corporate identity
Object (philosophy)
Agency (philosophy)
Goal
Environment (systems)
Requirement
Organizational communication
Institutional memory
Designer
Design science
Herbert A. Simon
Constrained optimization
Rationalism
Waterfall model
Systems development life cycle
Engineering design process
Design brief
Parti pris
Analysis
Specification (technical standard)
Product design specification
Document
Presentation
New product development
In situ
Implementation
Evaluation
Logical consequence
Varieties of criticism
Best practice
Creativity
Emotion
Improvisation
Empiricism
Agile software development
Reflective practice
Framing (social sciences)
Sensemaking
Applied arts
Design management
Experience design
Information architecture
Information design
Industrial design
Instructional design
Interaction design
Lighting designer
Modular design
Motion graphic design
Organizational architecture
Product design
Process design
Service design
Software design
Spatial design
Systems architecture
Systems design
Systems modeling
User experience design