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@
The Night Watch: I would recommend marking my comments when you have responded to them. To me, it looks less confusing. Thanks,
TWOrantulaTM (
enter the web) 23:42, 25 January 2024 (UTC)reply
Preferably, I like seeing verbs such as "Done" or "Fixed" under every comment.
TWOrantulaTM (
enter the web) 23:49, 25 January 2024 (UTC)reply
@
The Night Watch I think an edit conflict deleted some of your edits. Once that's done, I'll pass this article.
TWOrantulaTM (
enter the web) 03:07, 29 January 2024 (UTC)reply
BTW the edit I'm referring to is the Prism Knight source thingy that wasn't covered
TWOrantulaTM (
enter the web) 03:08, 29 January 2024 (UTC)reply
Lead section is of adequate length and sufficiently summarizes the article. Layout is correct. Article is not bombarded with words in the WTW list. Fiction is out-of-universe. List incorporation policy does not apply.
2a. it contains a list of all references (sources of information), presented in accordance with
the layout style guideline.
There is a reference section. I spot no bare URLs.
2b.
reliable sources are
cited inline. All content that
could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose).
Every citation has a reliable source per
WP:VG/S. Besides the plot section, the article is well referenced.
At the start of this review, there is a 69.9% (nice) violation similarity. However, this source is a Wikipedia mirror (there are even reference numbers in the text). Everything below that seems to be fine.
Split screen link should point to "In video games" section
causes the grid of the other player - Typically, when I hear the term "multiplayer mode", I think of four players and not necessarily two. Also, the phrase "fill up at an increased rate" could be changed to "quickly fill up".
Clarified as two-person
Plot
Y Plot section is less than 700 words - currently at 379.
A mysterious cube
But just saying "cube" is a little bizarre, no? What kind of cube? a rubik's cube, a block of wood? The current description is fine I think
he becomes magically trapped in a realm → he is trapped in a realm...
Done
...who has remained trapped inside the cube...
Done
"transverse" → "traverse"
Could replace instances of "Pocket Dungeon" with "the dungeon"
Done
defeating and recruiting them to his side. - I assume these knights were controlled by some greater threat? Hypnotized? Poisoned? Manipulated?
No, it is never explained why the knights are fighting him, only that they encounter each other and do battle.
Remove comma between "Master" and "and"
Done
Puzzle Knight informs Shovel Knight of the existence of a magical key inside the Pocket Dungeon that was broken into several parts - Might want to inform the reader that the key was broken in four parts. The second paragraph is too late to say that.
Done
Cut "located in some of the levels" (I don't know, looks redundant to me)
Done
Puzzle Knight to his original form - Uh.... what original form?
The form before he was transformed into the monster.
manage to escape
Done
He gives Prism Knight this artifact, a magic telescope that causes a shooting star to appear in the sky. - Is the shooting star important?
Not really. It's a telescope that causes a shooting star to appear in the sky every time it is used. There's some narrative significance about it but I want to avoid getting into that level of detail.
Unrelated
Might want to provide alt text for the images.
Done
Development and release
Is that all there is to be said for development?
All that can be found in reliable sources is already included. There were three more interviews that I could find but they were from unreliable sources and repeated the same information mostly.
Might want to add that the game received a positive reception for the three platforms listed in the table.
Done
I usually prefer having the first paragraph contain only aggregator scores. Also, I've added a missing OpenCritic rating for you.
Done
Critics praised the game's mixing of puzzle and roguelike mechanics. → Critics praised the game's combination of puzzle and roguelike mechanics.
had combined several dissimilar genres - "Several dissimilar genres" isn't specific enough
changed
Remove comma between "experience" and "and"
Done
Remove comma between "overwhelming" and "but"
Done
Remove comma between "mistakes" and "but"
Done
despite frequent player deaths - Needs rewording. Not sure how I'd reword this though
I altered it a tiny bit, but it seems fine to me
Sentences about accesibility options should be split into new paragraph
Your suggestions below made the new paragraph a bit short, so I just combined it into the previous one instead of splitting it.
helped the player better fit their desired gameplay style → ...gave the player options to adjust the gameplay.
Done
and NME said that they helped reign in the discouraging difficulty, although the reviewer was disappointed by the lack of support for colorblindness. → Although NME said that they made game easier to play, the reviewer found the lack of support for colorblindness disappointing.
Third paragraph is about soundtrack and graphics. The topic sentence should reflect that.
But as-is the opening section focuses on the soundtrack and then shifts to the stuff about the graphics. Changing it would make the rest of the structure disjoint. I admit that this isn't the best structure as-is, but we aren't looking for a FA-quality reception
of each of the levels → ...in each level
Done
Remove comma between "game" and "and"
Done
Reviewers widely praised the playable characters. - I wouldn't say "widely"
Virtually every review praised the characters, so I added another citation.
However, the reviewer felt that some of the knights were better than others, and made the original Shovel Knight character feel boring by comparison. - In ability? In character? In graphics?
The review just said that that they made Shovel Knight feel "obsolete" and didn't really develop why.
Spotchecking
For this review, I'll spotcheck sources that are used at least two times. Reference numbers are of
this revision.
#2
YShovel Knight Pocket Dungeon is a roguelike puzzle game.
YThe player character is set on an 8x8 grid, on which the player can move in one of four directions.
YDamaging enemies causes the player character to lose hit points, though this loss is avoided if their attack kills the monster.
YLost hit points are restored by collecting potions that intermittently spawn alongside the enemies.
YGems can be spent at shops in exchange for items called Relics, which provide useful effects such as more hit points.
YFor example, Specter Knight has the ability to regain hit points by slaying creatures, Prism Knight teleports around the grid, and Plague Knight poisons enemies after attacking them. - Specter Knight part verified
NWhen the player experiences a game over, they keep a portion of their gems; kept gems can be spent to unlock new Relics that can be purchased or discovered inside levels.
Its in the Nintendo Life source.
Y Review in reception table
Ywhile IGN was impressed in how the developers had combined the dissimilar roguelike and puzzle genres.
YReviewers widely praised the playable characters.
#3
YShovel Knight Pocket Dungeon is a roguelike puzzle game.
YPlayers take control of Shovel Knight and other playable characters as they attempt to escape the titular Pocket Dungeon.
Y Review in reception table
YHardcore Gamer felt that these settings gave the player options to adjust the gameplay.
YReviewers widely praised the playable characters.
#4
YPlayers take control of Shovel Knight and other playable characters as they attempt to escape the titular Pocket Dungeon.
Y Review in reception table - Surprised this review isn't used in the reception section at all. Why is that?
I didn't use every review I could find, just most of the ones from the major outlets. I have heard that it is preferable to use every review in the box in Reception even if not explicitly required, so I can include it if you would like.
#5
NThe player character is set on an 8x8 grid, on which the player can move in one of four directions. - The grid part is verified, but the information about how many directions a player can move isn't.
The information is included in the preceding IGN review source.
NDamaging enemies causes the player character to lose hit points, though this loss is avoided if their attack kills the monster. - NME doesn't cover the idea for the second part of this sentence
Also included in the IGN source, second paragraph.
Y Review in reception table
YNME said that the pace of each level could feel overwhelming but considered the difficulty manageable after the player learned each of the mechanics.
YAlthough NME said that they made game easier to play, the reviewer found the lack of support for colorblindness disappointing.
Yand NME said that they fit the tone and pace of the levels.
YReviewers widely praised the playable characters.
#6
YLost hit points are restored by collecting potions that intermittently spawn alongside the enemies.
YEnemies and other obstacles move down the screen every time the player moves or attacks, and continue to move at a slower rate if the player remains idle.
NFor example, Specter Knight has the ability to regain hit points by slaying creatures, Prism Knight teleports around the grid, and Plague Knight poisons enemies after attacking them. - I see Plague Knight, but no Prism Knight. Gonna be bold and remove Prism Knight.
Added hardcore gamer source to verify that detail.
YAdding to this gem meter allows the player to yield an increasing amount of jewels.
YWhen the player experiences a game over, they keep a portion of their gems; kept gems can be spent to unlock new Relics that can be purchased or discovered inside levels.
YIn this mode, players compete to slay as many enemies as possible through chained attacks, and killing enemies causes the grid of the other player to quickly fill up.
YNintendo Life found Pocket Dungeon to be well-designed and fun, saying that it was a worthy entry into the franchise.
Y Score in table
YNintendo Life found the difficulty to be punishing when the player made minor mistakes but contended that the game remained fair despite the frequency of player death.
YNintendo Life called the music similar in quality to Kaufman's earlier work,
YNintendo Life thought that the characters offered significant replayability to the game,
#7
Y In note B: Optional settings can prevent a game over from losing hit points by allowing the character to slowly respawn while the grid continues to fill. - I would clarify that this is the infinite lives mode.
Done
YA game over occurs if the player loses all their hit points or if the grid becomes completely filled with enemies.
Y Score in reception table
YShacknews felt that the game was not a casual experience and said that the difficulty rapidly increased.
#9
YInterested in both game genres and finding similarities between both games, Yacht Club Games contacted Vine and helped him assemble a team of developers.
YThe soundtrack was composed by Jake Kaufman, who had done the same with previous Shovel Knight titles.
#17
Y Score in table
YAccording to the review aggregator website Metacritic, Shovel Knight Pocket Dungeon received "generally favorable reviews" for its PC, Nintendo Switch, and PlayStation 4 versions.
#18
Y Score in table
YAccording to the review aggregator website Metacritic, Shovel Knight Pocket Dungeon received "generally favorable reviews" for its PC, Nintendo Switch, and PlayStation 4 versions.
#19
Y Score in table
YAccording to the review aggregator website Metacritic, Shovel Knight Pocket Dungeon received "generally favorable reviews" for its PC, Nintendo Switch, and PlayStation 4 versions.
#20
Y Score in table
YOn OpenCritic, the game received a 93% approval rating.
#21
Y Score in table
YGameSpot felt that their abilities altered how the game could be played and liked defeating each of the bosses in order to unlock them.
#22
Y Score in table
YOther critics liked the visuals.
YNintendo World Report considered them visually pleasing and distinct from the rest of the franchise,
YReviewers widely praised the playable characters.
#23
YEurogamer called its gameplay innovative and smart
YOther critics liked the visuals.
YEurogamer said that they were one of the main appeals of the game and were well-designed, highlighting Specter Knight in particular.
#24
Y Score in table
YThe reviewer for Paste related that they would sometimes restart the game just to hear the first level's song again.
YOther critics liked the visuals.
Ywhile Paste found the character designs in particular to be charming and neat. - Sentence isn't a contrast; both reviewers are praising this aspect of the game.
YHowever, the reviewer felt that some of the knights were better than others, and made the original Shovel Knight character feel boring by comparison.
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.