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As far as I know, Kriegsspiel is spelled with two s's (as it is spelled on the web site http://www.kriegsspiel.co.uk for example). Perhaps this stub could be moved to "Kriegsspiel (wargame)" and this page could serve as a redirect? I have a new account, so I cannot move the page myself.
Kriegsspiel has a lot more depth and variation than is currently presented in the article. I added a slightly more detailed section on "Free" Kriegsspiel (as opposed to "Strict"), since it radically changed the way in which Kriegsspiel was conducted. There is also quite a lot more to be said about Kriegsspiel as an educational tool or as a tool of grand strategy as opposed to tactics. Additionally, I felt that the writing standard on the "History" section was especially poor and vague, so I cleaned it up a little bit.
Greycompanion ( talk) 05:03, 3 November 2014 (UTC)
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Kriegsspiel, as a German word (as indicated by the article using it in italics), follows German capitalization. All German nouns are capitalized, even if not a proper noun; not doing so is actually misspelling the word, turning it into something other than a noun. If Kriegsspiel were a foreign word fully adopted into the English language (which it is not per sources), like blitzkrieg and flak, it wouldn't be in italics, and only then can follow modern English rules for capitalization, plural and possessive forms, and such ("many blitzkriegs", "the flak's power", etc.) -- A D Monroe III( talk) 22:42, 7 August 2019 (UTC)
This section is copy-pasted from SoCal Krieg's Talk page
Could you look over the rules summary I wrote for the Kriegsspiel article? I've never played Kriegsspiel, I wrote that stuff based solely on Reisswitz's manual. You, it seems, have actually played this game. Kurzon ( talk) 12:49, 5 December 2021 (UTC)
Certainly, I would be happy to. I'll do this now.
You did a brilliant job! With some difficult source material, I might say. Very well done. I did make a minor edit regarding the materials used for the pieces. Plastic is not commonly used, at least not to my knowledge. Wood is. The pieces I often use do have a plastic finish on top, which is how the color is applied, but the plastic is on a wooden base. Typically, the pieces are painted wood blocks, or even metal can be used, but that's expensive and rare. I know one person who attached magnets to his pieces and mounts his maps on the wall with the pieces.
Anyway, excellent work and thank you!
- Marshall
I think I read this, but a really long time ago. I'm not even sure I actually did. Is it "The Tactical War Game"? What I know of his games is they relied entirely on the umpire's discretion. There isn't much else he contributed beyond that, to my knowledge, and there isn't much to say. If the book is The Tactical War Game, I might be able to say a few words, but in all he described an example game, explaining the process as he went. His contribution was concluding that Kriegsspiel could be played most efficiently without rules, as long as the umpire is sufficiently skilled and fair to conduct the exercise.
The So Cal System, which I devised, is basically the same thing, except I added dice back into the game to resolve combats. I did not want to arbitrarily decide the outcomes of engagements and thereby be seen as responsible for how a player performed.
Let me know if you want me to do more here.
A Kriegsspiel umpire should be a lot like a Dungeon Master in D&D. Fair and consistent. And when playing it as a game, they should be friendly to all the participants, not overly strict or hard on the players. The professors from Army University use Kriegsspiel to teach hard lessons, so they approach it a little differently. They are much more strict on the players and provide minimal time to make decisions. Of course, they are playing Kriegsspiel as it was played by the Prussians, as a wargame to teach principles of warfare, and how to think and write orders under pressure. Still, they are generally fair, if tough.
An umpire should have a background in Napoleonic warfare or the form of warfare being gamed. This does not have to be professional. There are a lot of people who are experts without becoming professors on the subject just because they have read so many books, and possibly reenacted the tactics as a hobby. It also helps if a person has experience with wargaming in general and roleplaying. Both modern wargaming and roleplaying are descendants of Kriegsspiel. Kriegsspiel compiled standardized maps, grids, combat result tables, dice, and more in a single package. During the game the umpire will evaluate the situation the opposing units are in and must quickly calculate any relevant odds that will apply to combat resolution. Wargames do this all the time, so having wargame experience helps a lot. In Kriegsspiel, the umpire acted as a Dungeon Master, describing what was happening and what the player could see. The best umpires still do this, although it is something of an art. Despite my experience, there are some umpires in our organization who are quite better than I am at doing this. They are a pleasure to play with.
Umpires should be fair and consistent, never arbitrary. When making a judgment, they should either rely on their knowledge to reason out the manner at hand or if they remain uncertain, they should calculate odds and roll a die based on those odds to make an objective decision. Although many things in Kriegsspiel are approximated, (we sometimes call Kriegsspiel, "the land of fudge" because we approximate, guess, and hand wave a lot of minutiae!) an important rule is that an umpire must be able to give a reasonable justification for each decision they make. Although players are not permitted to challenge or question the umpire during the game, they may face questions afterward. In fact, each of our games ends with a critique by the umpires, then each player in turn is allowed to comment on their experiences. The umpire needs to be quick, clever, and able to explain themselves clearly, something that usually comes with considerable experience.
We train our umpires over time, and we require them to demonstrate their competence before we allow them to run their own games with our blessing and support. New umpires are carefully mentored and supported to ensure they build all these skills, regardless of their background.
To be concise, an umpire must be knowledgeable about the conflict they are presenting, they must be fair and consistent, they should be able to justify their decisions to players post-game, and they are well served by experience with wargaming and roleplaying.
I have not, but he did write a book, "Studies in Troop Leading," which is translated into English. If I find a digital translation in the public domain, I would be happy to read it. That or even just notes. I will ask in my group. Additionally, you may be able to find more scholars and subject experts on our Discord. Or, I can ask on your behalf. (see: kriegsspiel.org for link to Discord.)
I can also ask around in our Facebook group, which has some solid experts.
12:21, 7 December 2021 (UTC)
I doubt it. I speculate, if he wrote earlier, he would have been at odds with the rigid wargaming traditions that predated Kriegsspiel. By the time Verdy wrote, the value of Kriegsspiel was demonstrated. However, the game was cumbersome and time-consuming. As a teaching tool, an expert knows what lesson they want to teach, and they know how a fight is likely to unfold, given all the variables (e.g., a unit attacked on the flank will refuse, and perhaps fall back if not reinforced, and so on...). Therefore, there was little need to spend time on rules when the result is the same. We encounter this very same thing in the IKS. Newcomers arrive and suggest we dive into what I call "minutiae." They want to track ammunition, individual casualties, morale, weapon types, and more. They have the notion this bookkeeping will be enjoyable and if they master it, they will "win" their games. Of course, all this does is slow down the processing of each turn so the game runs slow, which is boring, and the game never finishes, so you don't get the benefit of knowing whether or not your tactics were truly sound. You get all of the cost and none of the advantages.
So, Kriegsspiel only needs to be umpired, double-blind, with an emphasis on the fog of war and delayed messaging. Verdy was the first one to truly appreciate that. As for myself and my fellow umpires, we learned this for ourselves without reading Verdy, as a result of experience.
I do think Verdy would agree strongly with our methods. I also know the professors from Army University take an almost identical approach to ours, despite both groups maturing separately.
Exactly! The problem is, I have not read enough of him to cite a source. We infer this from his approach, but there must be someplace where he explained it. After all, at some point he had to justify to someone why he was shredding the rules. I wish I could be more helpful.
This means the players do not see what the other team is doing. Both teams are "blind" when it comes to the other. Obviously, when you play most games you see all of your opponent's moves. But in Kriegsspiel, you can only see what you would see in real life, from your position on the map. Even your own units may be removed from the map if they are out of your sight.
I foind my copy of Verdy.
"The question, however, arises, whether the Game might not be made even more useful than it is if the difficulties of execution and the expenditure of time, which the above-mentioned devices involve, could be avoided. Experience shows that this question must be answered in the affirmative." "THE TACTICAL WAR GAME." - A TRANSLATION OF GENERAL v. VERDI DU VERNOIS' "BEITRAG ZUM KRIEGSSPIEL." 1884 p. xi
His book also features conversations with the players. I know original KS emphasized written orders, but when we play, (since we are playing it as a game) we are quite liberal. We accept orders verbally, by picture, and by writing, whatever is easiest for the players. We don't have a particular syntax for orders either, but they do need to include basic details, such as name, time, recipient, units involved, task and purpose.
It is conceivable to me that Verdy would have done the same to save time. But I don't have time at the moment to reread his book. I did scan it, but found no statement that suggests umpires should simply dialogue with the players. Nonetheless, a dialogue is excellent as a teaching tool, since it allows you to better understand what a player is thinking, right or wrong.
The players are seated in different rooms, or far apart to allow the umpire to speak to them without the other team hearing. In addition, players can be taken aside somewhere to speak to them, so their own teammates cannot hear. We deal with this all the time.
Why do you think the Materials illustrations are better in a multiple image template with no caption text, User:Kurzon? {{ Multiple image}} says that this template should only be used when "absolutely necessary". Belbury ( talk) 13:36, 16 November 2022 (UTC)
@ Belbury: I didn't know why you changed the formatting because my version looked better to me, at least on the desktop version of Wikipedia. I thought perhaps you changed it to fix issues with the mobile version, but I checked the mobile page and it didn't seem an improvement. I think my version is better. I don't know what "absolutely necessary" is supposed to mean in this context, but I do think my version is a better presentation. Kurzon ( talk) 14:32, 16 November 2022 (UTC)
@ Belbury: I know what the guidelines say, and in this case I thought carefully about my unconventional presentation, I think it works well here. As for captions, I think the meaning of the images are obvious enough. Kurzon ( talk) 16:21, 16 November 2022 (UTC)
@ SoCal Krieg: It's a pity that Fermiboson deleted your text about IKS, but he may have a point about neutrality. Would you care to comment? Kurzon ( talk) 19:14, 1 November 2023 (UTC)
@ SoCal Krieg and Fermiboson: I remember when I researched for this article, I asked a lot of questions on a wargaming board and the people there got pretty annoyed with me for not "getting it". It seems that to play this game, you need to know a lot about how early 19th century armies functioned. The rules of Kriegsspiel don't hold your hand every little step of the way like a recreational wargame does. The umpire has to know his shit and arbitrate any situations which the rules do not cover. So even Reisswitz's "rigid" Kriegsspiel was not as rigid as modern recreational wargames. Do you have anything to comment? I have never played Kriegsspiel. Kurzon ( talk) 07:21, 15 January 2024 (UTC)
According to pageviews, views of this article spiked on Feb 8 and 9. Did anything special happen on that day? Kurzon ( talk) 19:05, 22 February 2024 (UTC)