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![]() | The contents of the All-to-all communication page were merged into Broadcasting (networking). For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. (2015-07-25) |
"shotgun" approach.... informal, but I like it. Perhaps link to the meaning of the term :P -- Jimmetry
The sentence is unclear: 'Due to its "shotgun" approach to data distribution, broadcasting is being increasingly supplanted by multicasting.' Does this mean that broadcasting uses the shotgun approach, or that multicasting does? I believe that it's intended to refer to broadcasting. However, broadcasting just hits every target. Multicasting concentrates the fire. Isn't that more like a shotgun? Twocs ( talk) 09:59, 4 May 2009 (UTC)
I guess the shotgun refers to broadcasting not having a guarantee to hit each target, ie, a lack of reliability. Multicasting can be made reliable. Henk.muller ( talk) 10:39, 23 January 2010 (UTC)
There is possibly some useful material here, but it is quite specific. Jamesx 12345 10:56, 29 March 2014 (UTC)
teeeeee — Preceding
unsigned comment added by
115.115.173.10 (
talk) 04:54, 22 May 2014 (UTC)
All-to-all communication is poorly developed and seems to be discussing the same topic though perhaps in murkier terms. ~ KvnG 15:16, 27 July 2014 (UTC)
In the Overview section, it begins with "In computer networking, broadcasting refers to transmitting a packet that will be received by every device on the network."; however, below it states "Both Ethernet and IPv4 use an all-ones broadcast address to indicate a broadcast packet. Token Ring uses a special value in the IEEE 802.2 control field."
Considering both Ethernet and Token Ring use Frames, would it be more appropriate to state "In computer networking, broadcasting refers to transmitting a PDU that will be received by every device on the network."?
- 4sticky ( talk) 03:43, 12 April 2017 (UTC)
The new article All-to-all (parallel pattern) may cover the exact same problem as All-to-all communication (now merged to this article), only from a parallell computing algorithm point of view. I have a feeling the article might just as well apply to the more general problem of all-to-all, so maybe someone here knows more about this and would like to make that article more general (or merge it somewhere). – Thjarkur (talk) 20:46, 31 July 2019 (UTC)