It is
proposed that this article be deleted because of the following concern: If you can address this concern by improving, copyediting, sourcing, renaming, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it. The article may be deleted if this message remains in place for seven days, i.e., after 18:47, 28 June 2024 (UTC). Find sources: "YafaRay" – news · newspapers · books · scholar · JSTOR |
![]() | This article has multiple issues. Please help
improve it or discuss these issues on the
talk page. (
Learn how and when to remove these template messages)
|
![]() A YafaRay rendering of
piston engine parts modelled in
Blender | |
Developer(s) | YafaRay developers |
---|---|
Stable release | 3.5.1
[1]
![]() |
Repository | |
Written in | C++, Python |
Operating system | Windows, macOS, Linux |
Type | Raytracer, plug-in |
License | LGPL |
Website |
yafaray |
YafaRay (formerly YafRay) is a free and open-source ray tracing program that uses an XML scene description language. There is a YafaRay addon for Blender 2.78. The ray tracer is licensed under the GNU Lesser General Public License (LGPL).
YafaRay's predecessor, YafRay ("Yet Another Free Raytracer"), was written by Alejandro Conty Estévez, and was first released in July 2002. The last version of that program was 0.0.9, which was released in 2006.
Due to limitations of the original software design, the YafRay raytracer was completely rewritten by Mathias Wein. The first stable version of the new raytracer, given the name YafaRay 0.1.0, was released in October 2008. The latest stable version is 3.5.1 released in 2020.
This article relies largely or entirely on a
single source. (June 2024) |