From Wikipedia, the free encyclopedia
Violet
Violet being played in a modern interpreter.
Developer(s)Jeremy Freese
Publisher(s)Jeremy Freese
Designer(s)Jeremy Freese
Engine Z-machine
Release2008
Genre(s) Interactive Fiction, Adventure
Mode(s) Single player

Violet is a work of interactive fiction by American author Jeremy Freese. [1] It is a one-room puzzle game. [1]

Plot

The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation. [2] The protagonist's girlfriend, Violet, threatens to leave otherwise. [2] [3] The protagonist faces a stream of distractions, [2] including a window with a view of the campus, and a computer with access to blogs and webcomics. [3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. [2]

Reception

A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story." [2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". [2] A second review also observes this option, noting that at least one puzzle changes based on the choice. [3]

A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship." [1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is. [1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions." [3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious." [3]

Wins and awards

It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53. [4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012. [5]

Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience. [1]

Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig. [1]

Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character). [6]

References

  1. ^ a b c d e f "Best of Casual Gameplay 2008 - Interactive Fiction Results". Jay Is Games. Archived from the original on 2009-02-04. Retrieved 2009-02-03.
  2. ^ a b c d e f Dahlen, Christ (2008-12-22). "Violet and Everybody Dies". The A.V. Club. Onion Inc. Archived from the original on 2009-01-15. Retrieved 2009-01-17.
  3. ^ a b c d e Short, Emily (2008-11-18). "Violet". Jay Is Games. Archived from the original on 2009-02-01. Retrieved 2009-01-17.
  4. ^ "Results of the 14th Annual Interactive Fiction Competition". Stephen Granade. Archived from the original on 2009-01-07. Retrieved 2009-01-17.
  5. ^ Granade, Stephen. "2008 Interactive Fiction Competition". Stephen Granade. Retrieved 2008-11-25. 1999 ( 2008-11-23 archive), 2000 ( 2008-11-23 archive), 2001 ( 2008-11-23 archive), 2002 ( 2008-11-23 archive), 2003 ( 2008-11-23 archive), 2004 ( 2008-11-23 archive), 2005 ( 2008-11-23 archive), 2006 ( 2008-11-23 archive), 2007 ( 2008-11-23 archive), and 2008 ( 2008-11-23 archive)
  6. ^ Mullin, Eileen (2009-03-27). "XYZZYnews". Eileen Mullin. Archived from the original on 2009-04-16. Retrieved 2009-04-07.

External links