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Complex Agent Representation
Agents – are imparted with
artificial intelligence, that guides them based on one or more functions, such as sight, hearing, basic emotion, energy level, aggressiveness level, etc. These agents are given goals to achieve while there are obstacles in a simulated environment. They interact with each other and the environment to achieve their goal just like how a human crowd would. In
Computer Graphics,
Crowd Simulation is the process of simulating such
Intelligent agents. Their intelligence is derived from studying human behavior and interaction in crowd and imparting the learned knowledge to simulate collective behavior. Complex Agent representation deals with the various ways by which agents are simulated to mimic realistic crowd behavior.
Agent based models is one such class of
Computational models that deals with simulating the actions and interaction of autonomous agents with a view to assessing their effects on the environment as a whole.
Advancement
There are a lot of advancements in the field of complex agent representation. [1][2][3][4][5][6][7][8][9][10]Cite error: There are <ref> tags on this page without content in them (see the
help page).
^SAUNDERS, R. and GERO, J.S. (2005) "Curious agents and situated design evaluations.", Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 18(2), pp. 153–161. doi: 10.1017/S0890060404040119.
^Adrien Treuille, Seth Cooper, and Zoran Popović. 2006. Continuum crowds. In ACM SIGGRAPH 2006 Papers (SIGGRAPH '06). ACM, New York, NY, USA, 1160-1168. DOI=
http://dx.doi.org/10.1145/1179352.1142008
^Rahul Narain, Abhinav Golas, Sean Curtis, and Ming C. Lin. 2009. "Aggregate dynamics for dense crowd simulation." In ACM SIGGRAPH Asia 2009 papers (SIGGRAPH Asia '09). ACM, New York, NY, USA, , Article 122 , 8 pages. DOI=
http://dx.doi.org/10.1145/1661412.1618468
^Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, and Dinesh Manocha. 2010. PLEdestrians: a least-effort approach to crowd simulation. In Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '10). Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 119-128.
^Jinghui Zhong, Wentong Cai, Linbo Luo and Mingbi Zhao. "Learning behavior patterns from video for agent-based crowd modeling and simulation." (2016) 30: 990. doi:10.1007/s10458-016-9334-8
^L. He, J. Pan, W. Wang and D. Manocha, "Proxemic group behaviors using reciprocal multi-agent navigation," 2016 IEEE International Conference on Robotics and Automation (ICRA), Stockholm, 2016, pp. 292-297. doi: 10.1109/ICRA.2016.7487147 URL:
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7487147&isnumber=7487087
^F. Durupınar, U. Güdükbay, A. Aman and N. I. Badler, "Psychological Parameters for Crowd Simulation: From Audiences to Mobs," in IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 9, pp. 2145-2159, Sept. 1 2016. doi: 10.1109/TVCG.2015.2501801 URL:
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7331666&isnumber=7524660
Real-time search
Real-Time search refers to queries made to search engines that index news sites, blogs,
Twitter feeds and other sources of data that are being updated continuously (
real-time). General-purpose search engines (
google) increasingly add more real-time results for users; however, search engines, such as [1][2][3][4], focus exclusively on the latest postings[5].
[6][7][8][9]
^Fanning, S. and Fanning, J. and Kessler, E., "Real-time search engine.", (2002), Google Patents, US patent 6,366,907, URL =
https://www.google.com/patents/US6366907
^Fanning, S. and Fanning, J. and Kessler, E., "Real-time search engine.", (2007), Google Patents, US Patent 7,165,071, URL =
https://www.google.com/patents/US7165071