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The Amstrad CPC character set (alternately known as the BASIC graphics character set [1]) the character set used in the Amstrad CPC series of 8-bit personal computers when running BASIC (the default mode, until it boots into CP/M). This character set existed in the built-in "lower" ROM chip (). It is based on ASCII-1967, with the exception of character 0x5E which is the up arrow instead of the circumflex, as it is in ASCII-1963, a feature shared with other character sets of the time [2] [3]. Apart from the standard printable ASCII range (0x20-0x7e), it is completely different from the Amstrad CP/M Plus character set. The BASIC character set had symbols of particular use in games and home computing, while the CP/M Plus character reflected the International and Business flavour of the CP/M Plus environment [4]. As of March 2020, this character set has been mapped onto Unicode version 13

Character set

Amstrad CPC [5] [6] [a]
_0 _1 _2 _3 _4 _5 _6 _7 _8 _9 _A _B _C _D _E _F
0_

0000


0001


0002


0003


0004


0005


0006


0007


0008


0009


000A


000B


000C


000D


000E


000F
1_

0010


0011


0012


0013


0014


0015


0016


0017


0018


0019


001A


001B


001C


001D


001E


001F
2_
0020
!
0021
"
0022
#
0023
$
0024
%
0025
&
0026
'
0027
(
0028
)
0029
*
002A
+
002B
,
002C
-
002D
.
002E
/
002F
3_ 0
0030
1
0031
2
0032
3
0033
4
0034
5
0035
6
0036
7
0037
8
0038
9
0039
:
003A
;
003B
<
003C
=
003D
>
003E
?
003F
4_ @
0040
A
0041
B
0042
C
0043
D
0044
E
0045
F
0046
G
0047
H
0048
I
0049
J
004A
K
004B
L
004C
M
004D
N
004E
O
004F
5_ P
0050
Q
0051
R
0052
S
0053
T
0054
U
0055
V
0056
W
0057
X
0058
Y
0059
Z
005A

005B
\
005C
]
005D

2191
_
005F
6_ `
0060
a
0061
b
0062
c
0063
d
0064
e
0065
f
0066
g
0067
h
0068
i
0069
j
006A
k
006B
l
006C
m
006D
n
006E
o
006F
7_ p
0070
q
0071
r
0072
s
0073
t
0074
u
0075
v
0076
w
0077
x
0078
y
0079
z
007A
{
007B
|
007C
}
007D
~
007E

007F
8_  
00A0

2598

259D

2580

2596

258C

259E

259B

2597

259A

2590

259C

2584

2599

259F

2588
9_ ·
00B7

2575

2576

2514

2577

2502

250C

251C

2574

2518

2500

2534

2510

2524

252C

253C
A_ ^
005E
´
00B4
¨
00A8
£
00A3
©
00A9

00B6
§
00A7

2018
¼
00BC
½
00BD
¾
00BE
±
00B1
÷
00F7
¬
00AC
¿
00BF
¡
00A1
B_ α
03B1
β
03B2
γ
03B3
δ
03B4
ε
03B5
θ
03B8
λ
03BB
μ
03BC
π
03C0
σ
03C3
φ
03C6
ψ
03C8
χ
03C7
ω
03C9
Σ
03A3
Ω
03A9
C_ 🮠
1FBA0
🮡
1FBA1
🮢
1FBA2
🮣
1FBA3
🮧
1FBA7
🮥
1FBA5
🮦
1FBA6
🮤
1FBA4
🮨
1FBA8
🮩
1FBA9
🮮
1FBAE

2573

2571

2572
🮕
1FB95

2592
D_
2594

2595

2581

258F

25E4

25E5

25E2

25E3
🮎
1FB8E
🮍
1FB8D
🮏
1FB8F
🮌
1FB8C
🮜
1FB9C
🮝
1FB9D
🮞
1FB9E
🮟
1FB9F
E_
263A

2639

2663

2666

2665

2660

25CB

25CF

25A1

25A0

2642

2640

2669

266A

263C
󿯛
FFBDB
F_
2B61

2B63

2B60

2B62

23F6

23F7

23F4

23F5
🯆
1FBC6
🯅
1FBC5
🯇
1FBC7
🯈
1FBC8
󿯜
FFBDC
󿯝
FFBDD

2194

2195
  1. ^ The control characters normally do not produce a character on screen, but are interprted as control codes. When using the character 1 (SOH) as a prefix, or with the graphics text, or entered from the keyboard, they are displayed with the representation on the bottom of the cell

Control characters

Each of the characters in the C0 character range (0x00-0x1F) had a special function [7].


BASIC Control characters
Value (hex) Value(dec) Name Parameter Locomotive BASIC equivalent Function
00 0 NUL No effect. Ignored.
01 1 SOH 0-255 Print the symbol given by the parameter value. This allows the symbols in the range 0 to 31 to be displayed.
02 2 STX CURSOR 0 Turn off text cursor.
03 3 ETX CURSOR 1 Turn on text cursor.
04 4 EOT 0-2 MODE Set screen mode.
05 5 ENQ 0-255 Send the parameter character to the graphics cursor.
06 6 ACK Enable Text Screen (see NAK)
07 7 BEL Sound Bleeper. Note that this flushes the sound queues.
08 8 BS Move cursor back one character. [a]
09 9 TAB Move cursor forward one character. [a]
0A 10 LF Move cursor down one line. [a]
0B 11 VT Move cursor up one line. [a]
0C 12 FF CLS Clear text window and move cursor to top left corner.
0D 13 CR Move cursor to left edge of window on current line. [a]
0E 14 SO 0-15 PAPER Set Paper Ink.
0F 15 SI 0-15 PEN Set Pen Ink.
10 16 DLE Delete current character. [a]
11 17 DC1 Clear from left edge of window to, and including, the current character position. [a]
12 18 DC2 Clear from, and including, the current character position to the right edge of window. [a]
13 19 DC3 Clear from start of window to, and including, the current character position. [a]
14 20 DC4 Clear from, and including, the current character position to the end of window. [a]
15 21 NAK Turn off text screen. The screen will not react to anything sent to it until after an ACK is sent.
16 22 SYN 0-1 Set transparency (0 disables, 1 enables)
17 23 ETB 0-3 Set graphics ink mode. 0 normal (overwrite), 1 XOR, 2 AND, 3 OR
18 24 CAN Exchange Pen and Paper Inks, effectively applying the reverse video effect.
19 25 EM 0-255 (9 times) SYMBOL Set the matrix for user definable character. The first parameter specifies which character's matrix to set. The next eight specify the matrix.
1A 26 SUB 1-80, 1-80, 1-25, 1-25 WINDOW Set Window. The parameters specify left, right, top and bottom edges of the window.
1B 27 ESC No effect. Ignored.
1C 28 FS 0-15, 0-31, 0-31 INK Set Ink to a pair of colors. The first parameter specifies the Ink, the next two the required colors. [b]
1D 29 GS 0-31, 0-31 BORDER Set Border to a pair of colors. Equivalent to a BORDER command. The two parameters specify the two colors. [b]
1E 30 RS Move cursor to top left hand corner of window.
1F 31 US 1-80, 1-25 LOCATE Move cursor to the given position in the current window. The first parameter gives the column to move to, the second gives the line.
  1. ^ a b c d e f g h i j The codes marked force the cursor to a legal position in the current window before they are obeyed - but may leave the cursor in an illegal position

References

Category:Character sets