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The Wizard of Oz
Developer(s) Windham Classics
Publisher(s) Windham Classics
Artist(s) Barry Moser [1]
Platform(s) Apple II, Commodore 64, DOS, MSX
Release 1985
Genre(s) Interactive fiction
Mode(s) Single-player

The Wizard of Oz is an illustrated interactive fiction game developed by and published by Windham Classics for the Apple II, Commodore 64, MS-DOS and MSX in 1985. It is an adaptation of the books The Wonderful Wizard of Oz and The Marvelous Land of Oz.

Summary

The game is a traditional text-based adventure where players assume the role of Dorothy, and interact with the characters, world, and objects from the books through text commands. [2]

The game includes the familiar Tin Woodman, Scarecrow and Cowardly Lion from the first book, along with Jack Pumpkinhead, the Sawhorse, Mombi and Tip from the second book. [3]

Reception

The Wizard of Oz was positively received by the press.

II Computing said that "a good parser makes it easy to have believable dialogues" with the characters, and observed, "The on-screen illustrations are not flashy. They utilize the Apple's graphics well, but in a way that appears more like a children's storybook than an epic cartoon novel. This, of course, is the way you would want such a story to be told." [4]

Ahoy! described the game as "a good introduction to adventuring for any novice gamer," saying that "there's little danger of getting in a jam that defies the player's skill." Still, "advanced adventurers won't find enough here to challenge their abilities." [3]

Commodore Power Play complimented the game's parser, saying that "it has a larger vocabulary and understands prepositions and other parts of speech not recognized by some other games... You can 'talk about' a topic to a character, 'tell' them about something, 'ask' questions, and even inquire 'now what?' for a clue." [2] [5]

References

  1. ^ "Knight Letter No. 26". LCSNA. February 1987. Retrieved 2015-11-03.
  2. ^ a b "Commodore Power Play Issue 18". December 1985. Retrieved 2015-11-03.
  3. ^ a b "Ahoy! - Issue 27 (1986-03)(Ion International)(US)". March 1986. Retrieved 2015-11-03.
  4. ^ "II Computing Vol 1 No 3 Feb Mar 86". Retrieved 2015-11-03.
  5. ^ "Commodore Power Play Issue 20". April 1986. Retrieved 2015-11-03.

External links