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The following references may be useful when improving this article in the future:
Baur, Wolfgang. Complete Kobold Guide to Game Design. Open Design LLC 2012.
ISBN978-1936781065
Burgun, Keith. Game Design Theory: A New Philosophy for Understanding Games. Publisher: A K Peters/CRC Press 2012.
ISBN978-1466554207
Costikyan, Greg. Uncertainty in Games. MIT Press 2013.
ISBN978-0262018968
Elias, George Skaff. Characteristics of Games. MIT Press 2012.
ISBN978-0262017138
Hofer, Margaret. The Games We Played: The Golden Age of Board & Table Games. Princeton Architectural Press 2003.
ISBN978-1568983974
Huizinga, Johan. Homo Ludens: A Study of the Play-Element in Culture. Beacon Press 1971.
ISBN978-0807046814
Kankaanranta, Marja Helena. Design and Use of Serious Games (Intelligent Systems, Control and Automation: Science and Engineering). Springer 2009.
ISBN978-9048181414.
Norman, Donald A. The Design of Everyday Things. Basic Books 2002.
ISBN978-0465067107.
Peek, Steven. The Game Inventor's Handbook. Betterway Books 1993.
ISBN978-1558703155
Peterson, Jon. Playing at the World. Unreason Press 2012.
ISBN978-0615642048.
Schell, Jesse. The Art of Game Design: A book of lenses. CRC Press 2008.
ISBN978-0123694966
Salen Tekinbad, Katie. Rules of Play: Game Design Fundamentals. The MIT Press 2003.
ISBN978-0262240451.
Tinsman, Brian. The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! Morgan James Publishing 2008.
ISBN978-1600374470
Woods, Stewart. Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland 2012. 978-0786467976
Topic and Content Mismatch
The current content of this page simply doesn't match its title. Essentially, this page's current content is a *taxonomy* of non-video games and says virtually nothing about the *design* of such games. It needs to be re-written entirely, imo.
Whatever non-duplicate content in this taxonomy should be merged into the general article on games. It should then be replaced with:
A) History of game design
B) Common issues in game design
C) The process of game design (prototypes, testing, revision, blind-testing, etc.).
D) How game design occurs in the games industry
E) University programs in game design
Contributor tom (
talk) 11:06, 11 December 2014 (UTC)reply
Some good progress! This page is now starting to become more than a taxonomy.
Contributor tom (
talk) 23:41, 11 December 2014 (UTC)reply
Problems still persist in several of the subsections. For example in the subsection on "Dice games" we have a brief description of them, describing them as old and associated with gambling. Then we give examples of dice games and then explain how they are confusingly similar to board games. At no point does this remotely touch on the design of dice games. I flagged this for cleanup yesterday, but these flags were reverted under the theory that "dice games were designed sometime in history". That's not good enough. All games were designed some time in history but this article isn't intended to document the mere existence of all games. This article is about the design of games. We can talk about different kinds of games of course but only as it relates to their design. The same is true to a lesser extent at the "Role-playing games" subsection where the word "design" isn't even used once. There is certainly discussion of GNS Theory but because no explicit connection between game design and RPG Theory has been given it is not clear that it is about RPG design. I'll try to clean this up a bit myself, but I'd ask that the cleanup tags remain until the problems are actually addressed. -
Thibbs (
talk) 12:32, 15 December 2014 (UTC)reply
Another thing we might consider is making better use of our images. Currently they serve nothing more than decorative purposes. I realize it's difficult to illustrate game design with free images available at the WikiMedia Commons. It's a pretty complex topic. But it seems pointless to throw up a picture of a Pong cabinet with the caption "Pong is one of the earliest arcade video games" in a subsection about video game design. True Pong is a video game, and perhaps it's an archetypal one, but we might do better to draw our caption for the image from somewhere game-design-related (e.g.
Pong#Development and history). -
Thibbs (
talk) 12:47, 15 December 2014 (UTC)reply
OK I just replaced the Pong image with an image of a video game prototype so that particular issue is moot, but the same point stands for the other purely decorative images. At least their captions should be tweaked to mention design or some element of design. -
Thibbs (
talk) 12:57, 15 December 2014 (UTC)reply
I'm just grabbing a few here. None of the images currently in seem relevant, honestly. ~
Mable (
chat) 12:58, 15 December 2014 (UTC)reply
Yeah those look good. I'm glad I checked here first because I was seconds away from changing the board game image to
File:Diamond Trust of London - Paper Prototype zoom.jpg (along with big disclaimers that it was actually a
paper prototype for a video game and not really a board game). The DarrowPage1.png image is much more appropriate. I'll use that to replace the board game image now. -
Thibbs (
talk) 13:46, 15 December 2014 (UTC)reply
Glad I could be of assistance. Must say that that was one of my favorites of the bunch too. The new image looks very good on the article, nice job :) ~
Mable (
chat) 13:55, 15 December 2014 (UTC)reply
Thanks. I'll try to give the article some more attention later today. -
Thibbs (
talk) 14:44, 15 December 2014 (UTC)reply
Tabletop Game Design vs Game Design
While some of this page's content is general and applicable to both sports and tabletop games (for example, Tools), much of the other content seems specific to tabletop games. Should this page eventually be split into Game Design and Tabletop Game Design, so that the specifics of Tabletop Game Design can be factored out, much as Video Game Design already has been?
Contributor tom (
talk) 23:41, 11 December 2014 (UTC)reply
I could see some of this content being split out some day, but at this point in the articles development it might make a really good subsection, instead of a low quality stub. For the time being I think we should focus on keeping content in this article and organizing it better. It looks like it has really been coming along in the last few days.--
NickPenguin(
contribs) 06:24, 13 December 2014 (UTC)reply
Why?
I am failing to see the reason for a game design article. We don't have articles on
Shoe design or
Golf course design, because the articles for those designed items handle design considerations. We do have
Automotive design, which does not have sections for the various kinds of motor vehicles, but rather handles considerations that are relevant to many classes of those machines. So, if games in general have common design aspects that ought to go beyond what the
game article can reasonably handle, the yes this article has a reason to exist. Otherwise, why?
Jim.henderson (
talk) 21:21, 9 December 2014 (UTC)reply
Hmm, I think I actually agree with you here. There isn't very much to say about the design of games in general, because of the huge variation of games. You can't compare a casino game and a role-playing game and easily point out what they should or may have in common.Perhaps this page would do better as a disambiguation page linking to various specific design articles?
On the other hand, I did just notice that
video game design is the only article that exists of the bunch. Why isn't there a
board game design article? I'm sure that would be really easy to fill. However, if we can't fill an article with details on the design of a casino game or a card game, then perhaps an overarching article discussing each of those topics is in fact neccessary. ~
Mable (
chat) 07:55, 10 December 2014 (UTC)reply
I disagree. A better comparison would be the articles on
Fashion and
Fashion design. The fashion article discusses the definition of fashion, the history of fashion, the fashion industry, etc. A games article should have analogous content. Fashion design, in contrast, details the history of fashion design, the different types of fashion design, how it occurs in the fashion industry, terminology used in fashion design, educational institutions that offer programs in fashion design, etc. Similar analogous content should exist in an article on game design.
Contributor tom (
talk) 11:06, 11 December 2014 (UTC)reply
That was my error, I was moving the content to the History section but I changed my mind. I flagged it as minor because I thought the only change was splitting the lede into two paragraphs. My apologies. --
NickPenguin(
contribs) 19:06, 11 December 2014 (UTC)reply
The confusing expansion of Sports design
I added a start to the expansion of the Sports design section. I want you to add more
Really fascinating video on winstates
Not sure is this guy is notabLe or not, but in any case it's a great analysis of winstates in gane design - why we do what we do in the game and what propels us to utilize its core mechanics to achieve a goal.
Errant Signal Blips: Win States (on YouTube)--
1.126.48.90 (
talk) 03:14, 18 December 2014 (UTC)reply
I absolutely love Errant Signal - it might just be my favorite Youtube channel - but self-published Youtube videos aren't reliable sources to Wikipedia. I'm afraid you can't use it. Same goes for the guy's blog, it has great, high-quality stuff, but it is not considered reliable because he published it himself. Much like how wikis or social media posts generally aren't reliable sources. ~
Mable (
chat) 09:06, 18 December 2014 (UTC)reply
Games Studies section has too much off-topic material
Currently, the Game Studies section is mostly a summary of the Game Studies main article, instead of being about aspects of Game Studies relevant to game design. I propose eliminating the middle two paragraphs and linking the last paragraph to the first.
Contributor tom (
talk) 06:11, 8 January 2017 (UTC)reply
Sports section is confusing
The
sports section seems confusing and potentially unnecessary to me. Is it meant to be about real-world sports, sports simulations, sport-themed video games, or something else entirely? Could it potentially be removed entirely due to it being unnecessary?
Mister Apple (
talk) 16:31, 13 May 2017 (UTC)reply