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This is false, the article that is quoted is a review, and the review is also false. Street Fighter II was release in arcades in march of 1991 and Fatal Fury was released in November/December of 1991. I don't know how to edit wiki articles correctly, but someone needs to correct it. MajinHurricane ( talk) 19:04, 8 May 2011 (UTC)
Why'd we rake out all the info on the conditions of victory? I thought information was good. SuperSonicTH ( talk) 13:00, 31 January 2009 (UTC)
OK, I want to change the sub-heading titles in the history section (I did but was reverted). I want to change "Early fighting games" to "Early fighting games: 1970s and 80s" and "Rise and peak" to "Rise and peak: early 1990s" simply for clarification, as the chronology in the prose is quite jumbled. Furthermore, nothing is being lost there so it shouldn't matter. I also want to change "decline and shift" to "latter 1990s" because "decline" is somewhat misleading. They may have been retaining a smaller proportion of gamers but they were still popular (bear in mind the video game market is always growing); it seems a bit ridiculous to be labelling the period a decline while simultaneously talking about how successful Tekken, Soul and Dead or Alive were. More importantly there's no indication of what "shift" actually means. "recent history" should be changed to "2000s" again to reduce ambiguity. Who is to say the last eight years defines "recent"? The section is clearly defined by the new millenium and the length of "recent" is otherwise arbitrary. It should at least be "recent history: 2000s". bridies ( talk) 19:14, 6 February 2009 (UTC)
First off, let me say that User:bridies has done a great job of improving this article. I found it easy to expand and verify the history section, but the section on gameplay/design was pretty overwhelming. You really brought this article along! I think we have something that is darn close to GA status, and the hardest work is behind us.
Obviously, we need to copy-edit, and they might make us change a few references if they're unreliable. (Nothing we can't verify somewhere else.) But the first question to ask: are we broad in our coverage of the topic? I think the gameplay section does a good job of covering the main aspects of the topic. But I'm legitimately concerned that I added far too much detail to the history section. Bridies has done a good job of cleaning some of it out. But it's tough to find a balance between depth and breadth: do we cover a lot of games in the history, or do we go into a little bit of depth as to why a few major games had an impact on the genre?
I think we might need to go to peer review, or request comment at a few popular fighting game articles. Thoughts? Randomran ( talk) 19:14, 11 February 2009 (UTC)
Oh, and some pictures. A shot of Ryu doing a hadouken seems most obvious, but there may be some free software out there that would be preferable according to policy. Photos of arcades would be desirable also. bridies ( talk) 19:45, 11 February 2009 (UTC) Another thing might be the balance of sources. There's probably too much GameSpot, although it might not be a real problem unless it ever get's to FAC, I dunno. bridies ( talk) 19:54, 11 February 2009 (UTC)
Any suggestions on how to improve the 2000s section? The paragraph on crossovers should probably stay as it at least has a continuous theme, aside from being only real trend (and an important one at that). We could lose "tatsunoko vs capcom" as it's Japan only and Western reviewers weren't very impressed with it. I think we could also trim "star gladiator" and "fighting viper" off the final 1990s section. I think the last two sections might fit together better if we switch the last two paragraphs of 1990s around and also switch both 2000s paragraphs around. This means it goes from talking about late 1990s crossovers to 2000s crossovers (there's already some overlap there with Capcom VS SNK). bridies ( talk) 22:55, 15 February 2009 (UTC)
Peer review request has been up for a week now and there seems to be no major problems. Shall we try for GA? bridies ( talk) 04:18, 26 February 2009 (UTC)
The first games that I think were the first to feature characters from various franchises were the The King of Fighters '94 and the Marvel vs. Capcom (series). Shouldnt a image be used for those games instead of supersmash. Tintor2 ( talk) 15:08, 30 April 2009 (UTC)
After hearing a lot of sources saying that Capcom sued Data East, this makes me ask one question: which divisions of Capcom and Data East? The North American divisions (Capcom USA and Data East USA) or the main Japanese ones? Parrothead1983 ( talk) 02:33, 17 September 2009 (UTC)
If Randomran is still inactive over the next few days I'll try and fix the issues. Kind of busy with IRL at the moment though. bridies ( talk) 07:33, 27 May 2009 (UTC)
Future reference:
More than 2P allowed... Moberg ( talk) 16:08, 9 January 2010 (UTC)
Wouldn't EA Sports' Fight Night series and THQ's UFC Undisputed series be classified as fighting games also (as well as sports games)? The two seem to fit the description in the first paragraph of this article quite well. —Preceding unsigned comment added by 24.9.249.165 ( talk) 14:17, 31 August 2010 (UTC)
I can't find sources citing this as a legit genre, only as a sub-genre of action. 201.43.35.145 ( talk) 11:44, 19 March 2011 (UTC)
Mechanism of fighting game was just created and seems borderline original research/essay-like. Is it possible we can merge anything relevant here as opposed to outright deleting that page? – MuZemike 03:21, 1 May 2011 (UTC)
One of the basic fundamentals to master in fighting games is movement, which includes walking, jumping, crouching, sidestepping, or the much quicker dash, which may be done in some games such as Marvel vs. Capcom while the character is in the air. [1] Movement is controlled with the joystick; moving the stick in specific manners can produce particular movements, such as the dash. Moreover, learning to maneuver enables a player to produce effective attacks, to dodge an attack, or to launch a counterattack.
At the heart of the fighting game is, of course, the attack, which is achieved by pressing the attack buttons either singly or in combination with other buttons as well as the joystick. A successful attack may result in a knockdown, especially one that incapacitates the enemy. Sometimes, a successful counterattack may be generated even while the enemy is attacking. In “tandem” games, it is also possible to call out a supporting character that helps the active character being played, such in the Marvel vs. Capcom series. In most games, it is possible for the player to unleash a super attack, which is usually indicated by an on-screen indicator and utilized by pressing the right button combination. [2] It is also important that a player learns how to block and deflect or minimize the effects of an attack. This is usually done with the character standing, crouching, or even while up in the air. Learning to block is as important as learning to master an attack. When done properly, it is possible to minimize the damage of a super attack and even be able to execute a reversal or counterattack. Throwing an enemy character is also a useful skill that gives players an advantage. [3]
The most effective and damaging attacks are usually done in combinations or strings known as “combos,” and this can be done by inputting the command for the next attack even while an attack move is being carried out by the character on-screen. Timing is usually the key to achieving this, and a player can become a very serious match if he or she gets this skill mastered accordingly.
The goal of most fighting games is to win matches, and maybe even progress along a storyline. Fulfilling these goals may result in the unlocking of new playable characters or new skills. [4] Whatever the end-goal, fighting games encourage players to employ strategy and be creative in their gaming skills. The best players are those who become involved in strategy and not just mash buttons together. Whether in the arcade or on-line, fighting games also offer a level of social interaction as players are given a level playing field without any discrimination regarding appearance or skill as opposed to reality. [5] Indeed, with fighting games, there is more to simply playing the buttons. The true mechanisms of fighting games lies in the people who make them and play them. Chohang 10:25, 1 May 2011 (UTC)
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While many believe that Street Fighter II introduced combos, then what kind exactly? Combos existed in pre-Street Fighter II fighting games. Culture Brain's Shanghai Kid was probably the earliest to feature a combo system, while SNK's first fighting game Street Smart introduced a simple combo system that is the first of its kind, which allows players to perform strings of combos with basic moves. And I think I saw some combos in Yie Ar Kung-Fu by Konami and Pit-Fighter by Atari Games. Parrothead1983 ( talk) 23:49, 20 May 2012 (UTC)
Are there any reliable sources to cite that Data East's Avengers in Galactic Storm invented the concept of assistant secondary characters? It even introduced duplex desperation moves (or "Super Combos" to those of you starting with Capcom's fighting games). Parrothead1983 ( talk) 06:28, 2 August 2012 (UTC)
Should this be moved/renamed to Martial arts video games? Also we identical categories on related to this article: Category:Martial arts video games and Category:Fighting games. -- 72.67.93.68 ( talk) 02:30, 9 September 2013 (UTC)
All the article is almost about games of fictional characters, and fantasy gameplay; simulation fighting games as fighting nights or UFC undisputed are ignored. — Preceding unsigned comment added by Palacesblowlittle ( talk • contribs) 02:45, 19 February 2014 (UTC)
The result of the move request was: Not moved there is no support for the move. ( non-admin closure) Tiggerjay ( talk) 01:33, 28 January 2016 (UTC)
Fighting game →
Fighting video games –
WP:AT this article is not about fighting games, it is about videogames; there are many vicious and bloody fighting games out there having nothing to do with videogames, having existed for all of human history --
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An editor has asked for a discussion to address the redirect Fightan gaems. Please participate in the redirect discussion if you wish to do so. TheAwesome Hwyh 18:49, 29 March 2020 (UTC)
Shooter games has pages for some of its important subgenres like hero shooters and tactical shooters. Considering that there are specific popular subgenres of fighting games too, should we make separate pages for 2D, 3D, and platform fighting games? I didn't want to just create them without first consulting others. Suriwashi ( talk) 19:29, 18 November 2021 (UTC)
The platform fighter subgenre should have its own article, it has increased in popularity recently and has information that cannot be covered by this article do to its nature. Person077777777 ( talk) 21:20, 11 January 2022 (UTC)
there are dozens of 3d fighting games from the 80s. Note, 3d doesn't mean nor imply polygons. 120.21.102.190 ( talk) 22:40, 27 March 2024 (UTC)