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I moved this from the article -- a quote this long doesn't seem to belong.
There is little doubt that, even in the rather busy pantheon of (wargame) industry heroes, Frank Chadwick is a Zeus amongst the Ajaxes. He is one of - if not THE - finest game designer working today. Since GDW's emergence in the mid-1970s, Chadwick has been
GDW's main designer, producing a body of work remarkable for its breadth and width. ... ever resourceful, Frank C covered his simulated butt with the out-of-sight success of his Desert Shield Fact Book. Its reported, six-figure sales will probably bank-roll the company for the next decade. And, as if that weren't enough, he has steered
GDW (admittedly with the astute help of others) from a small-town, Third World company to its status as one of the major simulation and RPG publishers in the market today. Frank is also president of the industry professional association,
GAMA, so
GDW's tentacles reach out to almost every cave in which hobbyists can hide in. If dice produced olive oil, there is no doubt that Frank Chadwick would be wargaming's Godfather. Richard Berg, 13 time
Charles S. Roberts Award winner, in Berg's Review of Games, issue #3, Spring 1992
I put references in, and created a bare outline that looks good for this article. I'll leave it to other people who know more about Frank Chadwick to flesh it out.
XinJeisan (
talk) 07:37, 26 January 2010 (UTC)reply