This article is within the scope of WikiProject Psychology, a collaborative effort to improve the coverage of
Psychology on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.PsychologyWikipedia:WikiProject PsychologyTemplate:WikiProject Psychologypsychology articles
This article is within the scope of WikiProject Arts, a collaborative effort to improve the coverage of
Arts on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.ArtsWikipedia:WikiProject ArtsTemplate:WikiProject ArtsWikiProject Arts articles
Add discussion on rational awareness/distance to each example sub-chapter
The article defines aesthetic illusion as a constantly fluctuating state between being immersed and being aware of/distanced to the artificiality of the artifact. This is not properly reflected in the examples provided, which predominantly focus on describing immersion. I suggest extending each example sub-chapter (Thomas Hardy: Tess of the D'Urbervilles, Nintendo: The Legend of Zelda - Breath of the Wild, Eminem: Lose Yourself) to also include a discussion and examples with regard to this aspect of rational awareness/distance.
Schuandr (
talk) 12:11, 27 January 2018 (UTC)reply