Simon Birrell (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented
ambient intelligence and who, with
Eli Zelkha, coined the term.[1][2]
Biography
Early life, education and career
Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.[3][4]
He has been a founder or co-founder of three companies. Euro-Profile/i-Profile – a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),[5] Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by
QuinStreet (2015)[6][7] and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley-based
Tandem Computers.[8][9]
Ambient intelligence
In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.[10][11]
It was presented by Roel Pieper of Philips at The Digital Living Room Conference on 22 June 1998.[12][13][14][2]
Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities[15][16] and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.[17][18][19]
Robotics and deep learning
Birrell is researching deep learning and robotics at Cambridge University.[20] He is the author of the blog Artificial Human Companions.[21]
Video games, virtual reality and other activities
He developed some of the very first video games for
Richard Branson's
Virgin Interactive in 1983.[22] These included Bug Bomb – BBC Micro (1983),[23] Microbe – BBC Micro (1983),[24][22] High-Rise Horror – Commodore 64 (1984),[23][24] Strangeloop – Commodore 64 (1985),[24][25] Shogun – Commodore 64 / Amstrad (co-design).[26][27][28][9]
From 1993 to 1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.[29] At Realidad Virtual, he developed Pandora – the first Spanish online virtual reality platform for the Internet.[30][31][32]
Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalised children in Andalucia created by his company Silicon Artists.[33][34]
^Wright, David; Gutwirth, Serge; Friedewald, Michael; Vildjiounaite, Elena; Punie, Yves (8 January 2008).
Safeguards in a World of Ambient Intelligence. Springer.
ISBN9781402066627 – via Google Books. Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008
^Salvat, Begoña Gros; Bolós, Alejandro Català; Pampols, Carles Feixa; Martínez, Javier Jaén; Díaz, Pilar Lacasa; Luisa Lamazán Álvarez, M.; Borda, Rut Martínez; Zaballos, Laura Méndez; Agües, Jose Antonio Mocholí; Sánchez, Isidro Moreno; Miró, Xavier Vilella I.; Cuello, Antònia Bernat; Magri, Manel Camas; Ballestero, Juan José Cárdenas (14 March 2008).
Videojuegos y aprendizaje – Carles Feixa Pampols et al. p. 79.
ISBN9788478278275. Retrieved 3 May 2017.
^Pampols, Carles Feixa; Díaz, Pilar Lacasa; Bolós, Alejandro Català; Zaballos, Laura Méndez; Martínez, Javier Jaén; Miró, Xavier Vilella i; Álvarez, M. Luisa Lamazán; Sánchez, Isidro Moreno; Borda, Rut Martínez; Ballestero, Juan José Cárdenas; Agües, Jose Antonio Mocholí; Magri, Manel Camas; Cuello, Antònia Bernat (14 March 2008).
Videojuegos y aprendizaje.
ISBN9788478278275 – via Google Books.