Region-based memory management, a memory management technique in which allocations are organized into regions and all objects in a region can be deallocated at once
In
raster graphics, a region is a data structure used to represent an arbitrary set of pixels (in Apple QuickDraw) or series of shapes (Microsoft Windows Graphics Device Interface or X Window System) to be drawn on the screen
This
disambiguation page lists articles associated with the title Region. If an
internal link led you here, you may wish to change the link to point directly to the intended article.