Developer(s) | Will Eastcott, Dave Evans, Vaios Kalpias Ilias, Kevin Rooney, Maksims Mihejevs |
---|---|
Repository |
github |
Written in | JavaScript |
Operating system | OS independent |
Platform | Cross-platform |
Type | HTML5 3D engine |
License | MIT License |
Website |
playcanvas |
As of | July 2014 |
PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.
PlayCanvas has gained the support of ARM, Activision and Mozilla. [3]
The PlayCanvas engine was open-sourced on June 4, 2014. [4] [5]
In April 2019, BusinessInsider.com reported that the company was acquired by Snap Inc. in 2017. [6]
The PlayCanvas platform has collaborative real-time Editor that allows editing a project by multiple developers simultaneously. [7] The engine supports the WebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language. [8] Projects can be distributed via a URL web link or packaged in native wrappers, p.g. for Android, using CocoonJS [9] [10] [11] or for Steam using Electron, and many other options and platforms.
Various companies [12] use PlayCanvas in projects of different disciplines of interactive 3D content in the web.
Disney created an educational game [13] for Hour of Code based on its Moana film.
King published Shuffle Cats Mini, [14] as a launch title for Facebook Instant Games.
TANX [15] – massively multiplayer online game of cartoon styled tanks.
Miniclip published number of games [16] [17] on their platform with increase of HTML5 games popularity on the web.
Mozilla collaborated [18] with PlayCanvas team creating After the Flood [19] demo for presenting cutting-edge features of WebGL 2.0.