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PT-109
Developer(s) Digital Illusions
Publisher(s) Spectrum HoloByte
Platform(s) DOS, Macintosh
Release
Genre(s) Naval simulation
Mode(s) Single-player

PT-109 is a naval simulation video game developed by Digital Illusions and Spectrum HoloByte in 1987 for the Macintosh and MS-DOS. This game is roughly based on the events involving the Motor Torpedo Boat PT-109.

Gameplay

PT-109 is a torpedo-boat simulation game which starts in the practice-tactics mode to teach new players how to operate the boat, fire torpedoes, read radar on different displays, using the engine muffler to approach quietly, operating smoke screens, and locate other weaponry. Players also learn about the history of the ship, because some of the patrol boats were only available at specific stages during World War II. The game has four levels of difficulty, and it also gives the player the ability to send radio messages to the base to request air or ship support, an automatic pilot feature, and assignment of patrols. [1]

Development

A remake of PT-109, called PT Boat Simulator, was released for DOS PC in 1994. [2]

Reception

A Computer Gaming World reviewer in 1988 called PT-109 "a remarkable achievement", but stated that he no longer played the game because he had played all of the preprogrammed patrols several times and knew what would happen. He recommended using the practice mode to become familiar with the game, instead of the lowest difficulty level, to maximize its lifetime. [3] 1991 and 1993 surveys of strategy and war games gave it two and a half stars out of five. [4] [5] In 1988, Dragon gave the Macintosh version of the game 4 out of 5 stars. [1] They gave the MS-DOS version 4½ out of 5 stars. [6]

Reviews

References

  1. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1988). "The Role of Computers". Dragon (140): 74–79.
  2. ^ "1994 remake's Squakenet bio". www.squakenet.com. Squakenet. Archived from the original on December 6, 2022. Retrieved 24 January 2023.
  3. ^ Proctor, Bob (September 1988). "PT-109 / Spectrum Holobyte's Torpedo Boat Simulation". Computer Gaming World. p. 24.
  4. ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M–Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.
  5. ^ Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  6. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). "The Role of Computers". Dragon (142): 42–51.
  7. ^ "Jeux & stratégie 56". March 1989.

External links