Mac Walters is a video game developer best known for his work at BioWare as a writer on the Mass Effect series. [1]
Walters joined BioWare in 2003 as a writer on Jade Empire. [2] He followed this with a senior writer on the first Mass Effect game, before becoming lead writer on the second and third entry in the series. [3] As the writing team worked on the story, Walters encouraged the team to focus more on characters, to get players invested in the events of the game. [4] Around the time of the second Mass Effect game, Walters also wrote the story for a spin-off comic called Mass Effect: Redemption. [5] In 2013, Walters was also nominated for a BAFTA award for his writing on Mass Effect 3. [6]
He briefly served as narrative director on Anthem, [7] before returning to the Mass Effect universe as creative director on Mass Effect: Andromeda. [2] As they began work on Andromeda, Walters encouraged the team to return to a creative place where "anything is possible", rather than simply making Mass Effect 4. [4] During this time, Walters also penned a novel to bridge the narrative events of the Mass Effect trilogy and Andromeda. [8] The planned fourth novel was effectively canceled, as Walters' duties as creative director of Andromeda eventually took precedence, and development has stalled for the Mass Effect film. [9] After the release of Andromeda, Walters became project director for Mass Effect Legendary Edition. [2]
Walters became the production director on Dragon Age: Dreadwolf. [3] In 2023, Walters announced he was leaving BioWare after 19 years with the company. [2] In November 2023, NetEase announced the establishment of Worlds Untold, a new studio in Vancouver, Canada led by Walters. [10] [11] [12]
Year | Title | Notes |
---|---|---|
2005 | Jade Empire | Writer |
2007 | Mass Effect | Writer |
2010 | Mass Effect 2 | Lead writer |
2012 | Mass Effect 3 | Lead writer |
2017 | Mass Effect: Andromeda | Creative director |
2019 | Anthem | Narrative director |
2021 | Mass Effect: Legendary Edition | Project director |