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Company type | Private |
---|---|
Industry | Interactive entertainment |
Founded | 2010 |
Founder | John Romero, Brenda Romero |
Defunct | 2015 |
Successor | Romero Games |
Headquarters |
Loot Drop was a social video game studio that was started in San Mateo, California. [1] It was created by John Romero and Brenda Romero with veteran game designer Tom Hall heading up his own game. [2] Its tagline was "Believe in fun". [1]
After creating the megahit social game, [3] Ravenwood Fair, John and Brenda Romero left Lolapps to co-found Loot Drop and begin making social games. Due to the success of Ravenwood Fair, several companies were interested in signing a game development and publishing deal with them. [4] RockYou was the first publisher to get to contract. [5] The game that John Romero was developing was titled Cloudforest Expedition. [6] Four months into development, RockYou signed a second development deal with Loot Drop. [7]
The studio got funding for Cloudforest Expedition [8] from social game publisher RockYou in 2011. [2] Within a year, Loot Drop had four titles in development with multiple social game publishers. [2] Romero stated that he wanted to focus on game design rather than monetizing players. [2] The studio was stated to have four teams that would grow to 10 or 11 employees each. [1]
The studio encountered financial trouble in 2012, with the game Tom Clancy's Ghost Recon: Commander being cancelled only five months after launch. [9] This resulted in that development team being laid off. [9] They failed to fund a Kickstarter campaign for an "Old-School RPG". [9] Loot Drop continued developing games until the end of 2015. In its existence, it had developed games for RockYou, Electronic Arts, Ubisoft, Mogol, and Zynga. [10]