Elite Forces: Unit 77 | |
---|---|
Developer(s) | Abylight |
Publisher(s) | Deep Silver |
Platform(s) | Nintendo DS, DSiWare |
Release | DSIWare December 15, 2011 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer |
Elite Forces: Unit 77 is an action video game developed by Spanish studio Abylight and Gammick Entertainment for the Nintendo DS and DSiWare.
Elite Forces: Unit 77 follows a group of soldiers who are deployed to an island to rescue hostages. The player must complete missions to rescue the hostages while fighting off henchmen. [2]
The player controls the squad of soldiers throughout the game's missions. [2] Elite Forces: Unit 77 uses stylus controls on the bottom screen of the Nintendo DS. [3] The player designates one player as the leader and controls other soldiers with similar touch commands. [3] Different soldiers in the squad use different weapons and serve different functions. [2]
The original Nintendo DS version failed to include a multiplayer version, while an updated Nintendo DSi version added it in. [3] [4]
Aggregator | Score |
---|---|
Metacritic | 61/100 [5] |
Publication | Score |
---|---|
Gamekult | 4/10 [6] |
GamesMaster | 62% [7] |
IGN | (DSi) 5.5/10
[4] 5.2/10 [3] |
Jeuxvideo.com | 11/20 [8] |
MeriStation | 6/10 [9] |
NGamer | 70% [10] |
Nintendo Life | (DSi) [11] |
Nintendo World Report | 5/10 [12] |
Official Nintendo Magazine | 79% [13] |
Pocket Gamer | [2] |
The Nintendo DS version received "mixed" reviews according to the review aggregation website Metacritic. [5] IGN's Craig Harris felt that the game had impressive visuals, but was the "perfect storm of gaming mediocrity". [3] Pocket Gamer's Jon Jordan said that it was a "fairly competent budget DS game that's neither overly exciting nor totally embarrassing" and described it as "straight to video". [2] Criticism was especially pointed towards the game's lack of multiplayer and unresponsive controls, but Craig Harris noted that Elite Forces: Unit 77 had impressive graphics. [2] [3]
The DSiWare release of Elite Forces: Unit 77 garnered similar reviews that criticized the game's control scheme, but did praise the inclusion of a multiplayer mode. Nintendo Life's Philip Reed compared the game's control scheme unfavorably to The Legend of Zelda: Phantom Hourglass and believed that the game suffered from "unintuitive and unreliable controls". [11]