Art that uses or refers to electronic media
"Electronic arts" redirects here. For the video game company, see
Electronic Arts .
Stelarc Parasite: Event for Invaded and Involuntary Body , at the 1997
Ars Electronica Festival
Electronic art is a form of art that makes use of
electronic media . More broadly, it refers to
technology and/or
electronic media . It is related to
information art ,
new media art ,
video art ,
digital art ,
interactive art ,
internet art , and
electronic music . It is considered an outgrowth of
conceptual art and
systems art .
Background
The term electronic art is almost synonymous to
computer art and digital art.
[1] The latter two terms, and especially the term
computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in
music ,
dance ,
architecture and
performance .
[2] It is an
interdisciplinary field in which artists, scientists and engineers often collaborate when creating their works. The
art historian of electronic art
Edward A. Shanken works to document current and past experimental art with a focus on the intersection of art, science, and technology. Other writers on the topic of electronic art include
Frank Popper ,
Dominique Moulon ,
Sarah Cook , and
Christiane Paul .
Electronic art often features components of
interactivity .
[3] Artists make use of technologies like the
Internet ,
computer networks ,
robotics ,
wearable technology ,
digital painting ,
wireless technology and
immersive virtual reality . As the technologies used to deliver works of electronic art become
obsolete , electronic art faces serious issues around the challenge to
preserve artwork beyond the time of its contemporary production. Currently, research projects are underway to improve the preservation and documentation of the fragile electronic arts heritage (see
DOCAM – Documentation and Conservation of the Media Arts Heritage ).
Photoshop software allows digital manipulation of personal photographs, electronic images and generative fills using digital tools and an Artificial Intelligence educated with billions of visual examples to select from.
[4]
Art festivals that use the term "electronic art" in their name
Artists
Notable artists working in electronic art include:
See also
References
^ Paul, Christiane 2006. Digital Art , p. 10. Thames & Hudson.
^ Paul, Christiane (2006. Digital Art , p. 132 Thames & Hudson.
^ Paul, Christiane (2006). Digital Art , pp. 8, 11. Thames & Hudson.
^ Chen, Brian.
"How to Use A.I. to Edit and Generate Stunning Photos" . The New York Times . Retrieved April 5, 2024 .
Bibliography
Nicolas Bourriaud , Relational Aesthetics , Dijon: Les Presses du Réel, 2002, orig. 1997
Paul Brown ,
Charlie Gere , Nicholas Lambert,
Catherine Mason (eds.),
White Heat Cold Logic: British Computer Art 1960–1980 , Cambridge, MA: The MIT Press, 2006
Christine Buci-Glucksmann , "L’art à l’époque du virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004
Frank Popper, Art of the Electronic Age,
Thames & Hudson , 1997
Joline Blais and
Jon Ippolito ,
At the Edge of Art ,
Thames & Hudson , 2006
Charlie Gere , Digital Culture , Reaktion, 2002.
ISBN
978-1-86189-143-3
Oliver Grau (2003). Virtual Art: From Illusion to Immersion (Leonardo Book Series). Cambridge, Massachusetts:
The MIT Press /Leonardo Books.
ISBN
0-262-07241-6 .
Oliver Grau (Ed.): Media Art Histories ,
MIT Press /Leonardo Books, 2007.
Mark Hansen, New Philosophy for New Media , Cambridge, MA: The MIT Press, 2004
Norman M. Klein, "Spaces Between: Traveling Through Bleeds, Apertures, and Wormholes Inside the Database Novel," in Third Person: Authoring and Exploring Vast Narratives, Pat Harrigan and Noah Wardip-Fruin (eds.), Cambridge, MA: The MIT Press, 2009
Donald Kuspit "Del Atre Analogico al Arte Digital" in Arte Digital Y Videoarte, Kuspit, D. (ed.), Consorcio del Circulo de Bellas Artes, Madrid, pp. 33–34 & 3 color images
Donald Kuspit ,
The Matrix of Sensations , VI: Digital Artists and the New Creative Renaissance
Alan Liu, The Laws of Cool: Knowledge Work and the Culture of Information ,
The University of Chicago Press , pp. 331–336 & 485–486
Dominic McIver Lopes,
A Philosophy of Computer Art , London:
Routledge , 2009
Lev Manovich , The Language of New Media , Cambridge, Massachusetts: The MIT Press/Leonardo Books, 2001.
ISBN
0-262-63255-1
Lev Manovich , Ten Key Texts on Digital Art: 1970–2000,
Leonardo ,
Volume 35, Number 5, October 2002 , pp. 567–569
Yucef Merhi , Artists' Fellowship – 2009 Digital/Electronic Arts , New York Foundation for the Arts, 2009
Robert C. Morgan Digital Hybrids ,
art press , Volume 255
Christiane Paul , Digital Art , Thames & Hudson
Frank Popper,
From Technological to Virtual Art , The MIT Press/Leonardo Books, 2007
Frank Popper, Origins and Development of
Kinetic Art , Studio Vista and New York Graphic Society, 1968
Frank Popper, Die Kinetische Kunst-Licht und Bewegung, Umweltkunst und Aktion , Dumont Schauberg, 1975
Frank Popper, Le Déclin de l'objet , Le Chêne, 1975
Dick Higgins , Intermedia , 1966. Reprinted in Donna De Salvo (ed.), Open Systems Rethinking Art c. 1970, London:
Tate Publishing , 2005
Margot Lovejoy , Digital Currents: Art in the Electronic Age , Routledge, 2004
Frank Popper, Art—Action and Participation,
New York University Press , 1975
Frank Popper, Origins and Development of Kinetic Art , New York Graphic Society/Studio Vista, 1968
Frank Popper, Réflexions sur l'exil, l'art et l'Europe : Entretiens avec Aline Dallier , Klincksieck, 1998
Frank Popper, Ecrire sur l'art : De l'art optique a l'art virtuel , L'Harmattan, 2007
Fred Forest , Art et Internet , Editions Cercle D'Art / Imaginaire Mode d'Emploi
Sarah J. Rogers (ed.), Body Mécanique: Artistic Explorations of Digital Realms , Columbus, Ohio,
Wexner Center for the Arts , The
Ohio State University , 1998*
Edward A. Shanken Selected Writings on Art and Technology
http://artexetra.com
Edward A. Shanken Art and Electronic Media . London:
Phaidon , 2009.
ISBN
978-0-7148-4782-5
Rainer Usselmann,
The Dilemma of Media Art: Cybernetic Serendipity at the ICA London .
Archived 2016-03-04 at the
Wayback Machine , Cambridge, Massachusetts:
The MIT Press /
Leonardo Journal , Volume 36, Number 5, October 2003, pp. 389–396
Bruce Wands , Art of the Digital Age , London:
Thames & Hudson , 2006.
ISBN
978-0500238172
External links
Tools
Forms Notable artists Notable artworks Organizations and conferences