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The Compute pipeline in
Direct3D 12 is a type of pipeline used for dispatching and executing compute
shaders. Compute pipelines are ran through compute
command lists, which are restricted to recording only copy and compute commands. Compute shaders are used for general-purpose algorithms and computations, and is run through parallel
procecessors on the
GPU. This parallel execution model done by the compute pipeline is organized into a dispatch, thread groups, and
threads. The dispatch is a 3-dimensional container of thread groups, and a thread group is a 3-dimenstional container of threads.
[1]
[2] Thread groups are ran on the GPU in waves.
[3]