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Datastorm
Developer(s)Visionary Design Technologies
Publisher(s)Visionary Design Technologies
Programmer(s)Søren Grønbech
Composer(s)Timm Engels
Platform(s) Amiga
Release
Genre(s) Scrolling shooter
Mode(s) Single-player, multiplayer

Datastorm is a video game for the Amiga published by Visionary Design in 1989. Written by Søren Grønbech, it was inspired by the horizontally scrolling Defender arcade game and the Defender-like Dropzone originally released for the Atari 8-bit family. [1]

Gameplay

Datastorm allows for a single player to play or two players to play simultaneously or one after the other. [2] [3] The game takes place on planets in a side scrolling format that wraps around with the player flying above in a spacecraft. The player must protect and rescue the 8 survival pods that roll around on the surface of the planet and take them to a warp gate. [3] An onslaught of enemies try to destroy the spaceship so constantly destroying these enemies and their missiles is necessary. There is also a special type of enemy called an alien lander that captures the pods and whisks them away to the top of the level. [4] In addition to standard enemies, there are also mother ships, which act as bosses within the game. These mother ships come in the form of a fleet of fast luminous ships, a large squid or a large skull. [2]

A radar scanner, which is essentially a mini-map is presented along the bottom of the screen and gives a complete view of the entire planet to help keep track of what is going on. [4] The game also features autosave, a highscore table, on-screen instructions and level select. [4] In terms of weaponry, the ship has lasers, smart bombs, cloaking technology that makes it invincible for a period of time. [4] The points increase for each level: on levels 5, 9, 13 and so on, the player gets a new set of eight and the scoring resets.

Plot

The game takes place after the planet Xerxes exploded causing its 8 orbiting colonies to drift into deep space. The inhabitants of these colonies must locate a new home planet so they each send a survival pod out into space to achieve this mission.

Development

The game was announced in May 1989. [5]

Reception

Julian Rignall, writing for Computer and Video Games in 1989, called Datastorm "the best shoot 'em up yet seen out of a coin-op cabinet." [4] The overall review score was 95%.

References

  1. ^ Grønbech, Søren. "Datastorm". sodan.dk.
  2. ^ a b Dillon, Tony (July 1989). ACE Issue 22 Jul 89. pp.  36.
  3. ^ a b COMPUTE!'s Amiga Resource - Volume 1 Number 4 (1989-10)(COMPUTE! Publications)(US). October 1989. pp.  84.
  4. ^ a b c d e Rignall, Julian. "Datastorm". Computer and Video Games. No. July 1989. p. 17.
  5. ^ "Show Report". .info. May 1989. p. 65. Retrieved November 12, 2022.
  6. ^ "Datastorm". C-lehti (in Finnish). April 1989. p. 57. Retrieved November 13, 2022.

External links