Morphs, Mallards & Montagues, AK Peters Publishers, 2004,
ISBN1-56881-231-0
Interactive Storytelling: Techniques for 21st Century Fiction, AK Peters Publishers, 2004,
ISBN1-56881-221-3
Andrew Glassner's Third Notebook, AK Peters Publishers, 2004
Tomorrow's Stories: The Future of Interactive Entertainment, MIT Press, Cambridge, 2003
Andrew Glassner's Other Notebook, AK Peters Publishers, Natick, 2002
Andrew Glassner's Notebook, Morgan-Kaufmann Publishers, San Francisco, 1999
Principles of Digital Image Synthesis, Morgan-Kaufmann Publishers, San Francisco, 1995; author later (2011) released both volumes under Creative Commons license:[5]Principles of Digital Image Synthesis, Version 1.01, January 19, 2011
(Series creator and editor) Graphics Gems, Academic Press, Cambridge (volumes I through V)
3D Computer Graphics: A Handbook for Artists and Designers, Design Press, New York, 1989
ISBN0-8306-1003-0 (Japanese translation 1990 by ASCII Press, Japan)
(editor) An Introduction to Ray Tracing, Academic Press, London, 1989 (creator, editor, and multiple contributor)
(Ph.D. thesis) Algorithms for Efficient Image Synthesis, 1988
Computer Graphics User's Guide, Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation 1987 by ASCII Press, Japan)