From Wikipedia, the free encyclopedia

Air Control
Developer(s)Killjoy Games
Publisher(s)Killjoy Games
Engine Unity [1]
Platform(s) Microsoft Windows
ReleaseMay 23, 2014
Mode(s) Single-player

Air Control is a 2014 video game developed by Russian indie studio Killjoy Games and released May 23, 2014. It is based on the Unity 5 game engine. The game was panned by critics. It was removed from Steam within several months of its release.

Gameplay

In casual mode and realistic mode, the player acts as a flight attendant in an aircraft initially. After enough service as a flight attendant to humans, the player then becomes an attendant for zombies, which then transitions to a first person shooter. Eventually it becomes a flight simulator, allowing the player to control an aircraft.

Killjoy mode allows the player to use a set of keys to control an aircraft from the exterior.

Reception

Reviewers panned Air Control. Adam Smith, writing for Rock, Paper, Shotgun pre-release, compared the game to a "trashy B movie experience", remarking "so it's good that it's bad!", and wasn't sure whether "there [was] any flight simulation at all". [2] Alexander Pushkar, writing for Russian website Igromania, also pre-release, was hyperbolic about the effects the game had on his mental state and stated that the game has no right to exist. [3] Kevin VanOrd, writing for GameSpot, called the game a "travesty, [...] homely, unfinished, and inept." [4] Tyler Wilde, writing for PC Gamer, called the game "one giant bug" and advised players not to purchase the game. [5] Wilde also found that the game contains audio from the Delta Air Lines safety video. [5]

Developer Reaction

PC Gamer journalists managed to contact the game's developer, Ramil Nassyrov, who was 20 years old at the time. He disagreed with the journalist's opinion about the large number of errors in the game, noting that the game is "a bit hardcore" and "requires practice." After that, Nassyrov promised to release regular updates. [5]

Further reaction by Nassyrov included deleting and banning Steam users from discussion boards which brought criticism and questioning to the game, and even went as far as to add friends with people who showed positive reviews or support for the game, or boldly claiming that their PCs "were not powerful enough." [1]

References

  1. ^ Brown, Fraser (June 3, 2014). "Plane crash: Air Control is the best example of why Steam still needs to be curated". PCGamesN. Archived from the original on September 25, 2020. Retrieved January 21, 2022.
  2. ^ Smith, Adam (May 6, 2014). "Brazen Aviation: Air Control". Rock Paper Shotgun. Archived from the original on November 26, 2021. Retrieved January 21, 2022.
  3. ^ Pushkar, Alexander (May 11, 2014). "Shit Bucket Challenge! Zachem v samoletah paketiki dlya rvoty" Shit Bucket Challenge! Зачем в самолетах пакетики для рвоты [Shit Bucket Challenge! Why vomit bags are on planes]. Igromania (in Russian). Archived from the original on January 21, 2022. Retrieved January 21, 2022.
  4. ^ VanOrd, Kevin (May 23, 2014). "Air Control Review". GameSpot. Archived from the original on May 11, 2021. Retrieved January 21, 2022.
  5. ^ a b c Wilde, Tyler (May 31, 2014). "Air Control may be the worst game on Steam — we played it and asked the developer to explain". PC Gamer. Archived from the original on September 3, 2021. Retrieved January 21, 2022.